The devils challenged Terran hackers (= player characters) and their players (= the angels) with “TheGameOfSuckers™ of Fantastecha™”: volunteering hackers would have their media (= "in between"s) mutated by the devils. Physically dying was against the rules, but for true Shalom-of-mind, they must be "slain" by another "vampire", or in case of the last standing vampire - the "child" [= protege] of their two favourite "children" ; one cannot constantly win.
Hackers starting like that are hereby referred to as “false prophets” (where "prophet" or “navi” meant “madman” in Ancient Hebrew) or as “vampires”. That was until they reached enough “enlightenment” and became “true prophets” (or “wizards”).
Outcomes of actions in TheGame™ of Fantastecha™ were often determined by rolls of Role Playing Game Dice not unlike in Asimov's "Second Foundation".
Note that every false prophet perceived a somewhat different hell, but all of them, and the real world of the wizards, were synchronised. (References: the Rashomon effect.)
Note: many humans were born as wizards, and still had their share of flaws, and were/are part of TheGame™.
False prophets were given special treatment by the workforce, so they did not cause a lot of damage, despite their paranoia/etc. [Vampires in my stories]
Also note that vampires were often unaware that a different vampire has been slain (including by them!).
The mutated realities (the “hells”) are called the “Terrestrial” ones.
Note: Given Fantastechan magic/technology , the timelines often were skewed [relatively to one another].